A downloadable game

This is a student made project made by 6 High Point University students.

You find yourself in a forest lost and in the dark. Fight your way through seemingly endless waves of the zombie scourge with your trusty crossbow and survive until morning if you can.


Controls:

W A S D - move around the map

Arrow Keys - choose what direction to shoot in


Credits:

Robert Dunphy - Level Design

Tommy Demetriou - Narrative

Andrew Ellner - Audio Design

Jay Handwerk - UI Design

Zachary Foy - Engineer & Animator

Jeffrey Horn - Materials



Robert Dunphy - Level Design

As the level designer I was tasked with designing and  creating the level for the map. What i did was first make the layout for what the map would look like i first worked with the narrative designer in order to get the right setting and mood of the level down first. then i took the design i made and made it in the unreal engine level that we where working on. I used the landscape tool to make the rocks, mountains, and hills that dot the map and then the foraging tool in order to place the vegetation for the forest. finally i worked with the narrative designer again to finalize the level and make sure it fit the narrative of the game.


Tommy Demetriou - Narrative

As the Narrative Designer for Night Walkers, I came up with the overall esthetic of the game and the bits of lore that play during the opening screen and during the different endings. I also had a hand in designing the map itself and assisted in making sure it had proper borders.


Andrew Ellner - Audio Design

As the audio designer for this game I implemented all of the in game audio and menu screen sounds. I designed and edited sounds in a third party program and then I started to implement them into the game after that. I would edit the sounds by adding multiple together, changing pitches, changing speed, and more. I created sounds for things such as button clicking in menus, death animations, gun firing, movement, and more. After implementing these sounds I had to match them up with their animations appropriately, so that they would sound correct and in place.


Jay Handwerk - UI Design

As the UI designer I created the various screens the player sees in the game, including the main menu, pause screen, game over screen, intro screen to hold the work of the narrative designer, and two alternate win screens. In addition I also created the players in-game HUD, which included a health bar, a countdown timer, and an ammo gauge represented by disappearing arrows. I worked alongside our engineer to make sure the HUD elements all functioned properly, and were being accurately updated during gameplay. Finally I worked alongside our audio designer to help implement their button sound effects into the UI.


Zachary Foy - Engineer & Animator

As the Engineer, I made sure everything in the game would be working as it should be. This includes working with the UI Designer to make sure all of the parts of the UI show up on the screen when you play the game. I created the system for the hero's health, how much damage he does and how his gun works. I did the same for the two types of enemies (how much health they had, how they attacked, their speed, and how much damage they dealt to the player.) and also how fast the enemies and spawned and when they did so.

As the Animator, I found and imported all of the models, made the animations for moving around and death animations work for both types of enemies and the hero character.

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